Thread:RCM9698/@comment-25132749-20161215190227/@comment-29707934-20170717003704

That's more a stereotype from bad movies and often not true at all. Their are plenty of loving parents in the upper class and abusive parents from lower classes or the other way around. The amount of money you own doesn't directly affect your skills as a parent. I am willing to grant that the extremely rich often have a very demanding job and/or have to manage their fortune. Because of that they sometimes just don't have the time to be their for their child. But even that doesn't mean they don't love their children and want what's best for them.

I think that's kind of a big plot point and wouldn't introduce it unless it plays a important role to both her personality and the overall story.

I think that's a great idea. You can use them somewhat as background or let the MC retrieve some kind of useful artifact from their civilization if you relly want. Or it can turn out they have build some kind of superweapon long ago and who retrieves it wins the conflict. That would also give the MC a goal besides running away. I love dark humour, so that's an aspect I do like. So you're saying it's somewhat like a darker hitchhiker's guide to the galaxy.

I wouldn't call them shadow hunters. There is already a pretty popular book series named "The Mortal Instruments" that uses it frequently. And I am sure plenty of other sources, Noel Kreiss from FF XIII-2 being an example.

I thought it was father and son somehow. My mistake but it doesn't really change anything. I meant a more official connection between their organizations. You already know what I am going to say about "the real contention is though the deceased mother who was a retired (and rather powerful) shadow hunter and was killed by a alien that runs a mafia and works for that race of alien brains." It's just too much.

The general concept of your game can be interesting.

It's good that you have an idea of the overall story. Now you have to decide which elements to keep (the ones that fit the story and can be explored in an interesting manner) and which to remove so you're story doesn't lack focus.